Porsche 911 Speedster Concept Shown Off in Unreal Engine
Getting reflective surfaces to look right in video games has always been a challenge, but the Porsche 911 Speedster Concept that was just shown off in the Unreal Engine comes close to hitting all the right spots.
During a demonstration yesterday at the SIGGRAPH tech conference, NVIDIA CEO Jenson Huang revealed a cinematic experience called “The Speed of Light,” in which the Porsche 911 Speedster Concept was rendered in real time using ray-traced rendering, a technique previously so demanding it could have taken hours to render a single frame.
“The Porsche 911 Speedster Concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, Director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”
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This is an immense step in rendering technology, which will not only benefit gamers but can be of use to manufacturers as well. “Porsche is known for experimenting with the most advanced design techniques,” writes Unreal’s Dana Cowley. “The enabling of real-time ray tracing with ray-traced diffuse global illumination in Unreal Engine has made it possible for Porsche to visualize this latest concept car, which will be made available to consumers.”
The 911 Speedster Concept was first unveiled in June with a shorter window frame and a more inclined windscreen than you would see on a normal 911. It was designed as part of Porsche’s 70 year anniversary celebrations and represents the automaker’s vision for a future open-top sports car.
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